I am not sure how meaningful that is, but it is there.Īnd there is a succinct statement about where the money is going.Įvery dollar we raise from this Kickstarter campaign will go towards development. I suppose it is refreshing to see the founder, who in this case doesn’t live in a castle and hasn’t paid his way into space, publicly matching the funds raised. OTOH, if we do successfully fund, Mark Jacobs will add $2M dollars to the development budget himself. We will create this game only if there is a demand for it, so if we can’t get the partial funding we seek, we will not go ahead. While we at CSE believe in Camelot Unchained, we could be wrong about it having even enough appeal for backers to fund this Kickstarter. That’s why we’re attempting to fund some, but not all, of this project’s costs through Kickstarter. Even if we did find one willing to take the risk, it would come with so many strings attached we couldn’t make the game we want to, or would face constant battling to ensure our vision remains intact. There are mission statements and what makes the game unique and, of course, the requisite “why Kickstarter” apologia.Īs a “niche” and RvR-focused MMORPG, CU is a very risky venture for most traditional game publishers. And I have already spotted a couple of discrepancies between charts and pictures. But you pretty much need the picture to see what you are getting because the text about the tiers in the side bar is cramped and goes on forever as well. There are tiers from $5 to $10,000 with splashy graphics to illustrate what you get with each tier and charts to compare tier. So the City State Entertainment team is going to have to work hard to make that goal.Īll of the now standard Kickstarter bits and pieces are in place. As I said before, I think Lord British has better general name recognition and is a bigger draw because of that. He’ll see Lord British’s million and raise him a million. Probably a good idea to make sure it was going strong before sending people over.)īut the day of fools has passed, and now it is back to marketing as usual.Īs Lord British and his Shroud of the Avatar Kickstarter winds down its last few days, having crossed the $1.3 million mark, getting it to the interactive musical instruments stretch goal (did anybody believe that those stretch goals wouldn’t make it into the game?), Mark Jacobs and Camelot Unchained begin their campaign. (Though I think the whole thing started before the timer on the Camelot Unchained home page finished counting down. And honestly, if they can both make a few bucks and provide a way for players to loosely self-sort themselves by dedication to the project and use that for test group selection it makes sense to do it.Mark Jacobs and his team were wise enough to pass on an April 1st start date for his Camelot Unchained Kickstarter. By providing such great tools and engaging in focused testing with a relatively large base of serious and committed testers the final product will have been put through it's paces in a much more thorough manner than companies that keep their debugging data completely in house. If I didn't have that experience from early in my online gaming life I could definitely understand how I could end up being resentful over paying for what could be seen as a "broken" game by someone inexperienced in real testing and development cycles.īut, at the end of the day, the developers are doing this the right way. This has absolutely been a real beta test, and outside of a $10 "delivery fee" for the UO beta it's the first true beta I've ever paid money for. I've been alpha and beta testing since the days of Meridian 59, The Realm, Ultima Online and Everquest.
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